![Pavel Djundik on X: "Valve worked on a voxel-based game engine back when they were uncertain about Source 2. The game this was being worked on is referred interally as "A.R.T.I" https://t.co/g21Dvph7Pe" / Pavel Djundik on X: "Valve worked on a voxel-based game engine back when they were uncertain about Source 2. The game this was being worked on is referred interally as "A.R.T.I" https://t.co/g21Dvph7Pe" /](https://pbs.twimg.com/media/EcgONW7XkAIcw43.jpg:large)
Pavel Djundik on X: "Valve worked on a voxel-based game engine back when they were uncertain about Source 2. The game this was being worked on is referred interally as "A.R.T.I" https://t.co/g21Dvph7Pe" /
GitHub - BSVogler/WurfelEngineSDK: Isometric game engine. Open world, block/ voxel based and sprite rendering.
![Planets Cube', An Open-World Role-Playing Video Game Filled With Voxels via @laughingsquid | Unreal engine, All minecraft, Planets Planets Cube', An Open-World Role-Playing Video Game Filled With Voxels via @laughingsquid | Unreal engine, All minecraft, Planets](https://i.pinimg.com/originals/c6/3b/c0/c63bc07979495f180247d036ba008d9a.jpg)